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Athletic robots demand a whole-body actuation system design that utilizes motors up to the boundaries of their performance. However, creating such robots poses challenges of integrating design principles and reasoning of practical design choices. This paper presents a design framework that guides designers to find optimal design choices to create an actuation system that can rapidly generate torques and velocities required to achieve a given set of tasks, by minimizing inertia and leveraging cooperation between actuators. The framework serves as an interactive tool for designers who are in charge of providing design rules and candidate components such as motors, reduction mechanism, and coupling mechanisms between actuators and joints. A binary integer linear optimization explores design combinations to find optimal components that can achieve a set of tasks. The framework is demonstrated with 200 optimal design studies of a biped with 5-degree-of-freedom (DoF) legs, focusing on the effect of achieving multiple tasks (walking, lifting), constraining the mass budget of all motors in the system and the use of coupling mechanisms. The result provides a comprehensive view of how design choices and rules affect reflected inertia, copper loss of motors, and force capability of optimal actuation systems.more » « less
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This paper presents a haptic interface with modular linear actuators that addresses the limitations of conventional devices based on rotary joints. The proposed haptic interface is composed of parallel linear actuators that provide high backdrivability and small inertia. The performance of the haptic interface is compared to those of conventional mechanisms in terms of force capability, reflected inertia, and structural stiffness. High stiffness, large range of motion, and high force capability, which are in trade-off relationships in traditional haptic interfaces, are achieved. The device can apply up to 83 N continuously, i.e., three-fold more than most haptic devices. The theoretical minimum haptic force density and stiffness of the proposed mechanism are 1.3 to 1.9 and 37 times those of the conventional mechanisms under similar conditions, respectively. The system is scalable because the structural stiffness depends on only the timing belt stiffness, whereas that of conventional haptic interfaces is inversely proportional to the cube of the structural length. The modular actuator enables changes in the degrees of freedom (DOFs) for different applications. The proposed haptic interface was tested through an interaction experiment in a virtual environment with virtual walls.more » « less
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This paper presents the design and control of a ballbot drivetrain that aims to achieve high agility, minimal footprint, and high payload capacity while maintaining dynamic stability. Two hardware platforms and analytical models were developed to test design and control methodologies. The fullscale ballbot prototype (MiaPURE) was constructed using offthe- shelf components and designed to have agility, footprint, and balance similar to that of a walking human. The planar inverted pendulum testbed (PIPTB) was developed as a reduced-order testbed for quick validation of system performance. We then proposed a simple yet robust cascaded LQR-PI controller to balance and maneuver the ballbot drivetrain with a heavy payload. This is crucial because the drivetrain is often subject to high stiction due to elastomeric components in the torque transmission system. This controller was first tested in the PIPTB to compare with traditional LQR and cascaded PI-PD controllers, and then implemented in the ballbot drivetrain. The MiaPURE drivetrain was able to carry a payload of 60 kg, achieve a maximum speed of 2.3 m/s, and come to a stop from a speed of 1.4 m/s in 2 seconds in a selected translation direction. Finally, we demonstrated the omnidirectional movement of the ballbot drivetrain in an indoor environment as a payload-carrying robot and a human-riding mobility device. Our experiments demonstrated the feasibility of using the ballbot drivetrain as a universal mobility platform with agile movements, minimal footprint, and high payload capacity using our proposed design and control methodologies.more » « less
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A hands-free (HF) lean-to-steer control concept that uses torso motions is demonstrated by navigating a virtual robotic mobility device based on a ball-based robotic (ballbot) wheelchair. A custom sensor system (i.e., Torso-dynamics Estimation System (TES)) was utilized to measure and convert the dynamics of the rider’s torso motions into commands to provide HF control of the robot. A simulation study was conducted to explore the efficacy of the HF controller compared to a traditional joystick (JS) controller, and whether there were differences in performance by manual wheelchair users (mWCUs), who may have reduced torso function, compared to able-bodied users (ABUs). Twenty test subjects (10 mWCUs + 10 ABUs) used the subject-specific adjusted TES while wearing a virtual reality headset and were asked to navigate a virtual human rider on the ballbot through obstacle courses replicating seven indoor environment zones. Repeated measures MANOVA tests assessed performance metrics representing efficiency (i.e., number of collisions), effectiveness (i.e., completion time), comfort (i.e., NASA TLX scores), and robustness (i.e., index of performance). As expected, more challenging zones took longer to complete and resulted in more collisions. An interaction effect was observed such that ABUs had significantly more collisions using JS vs. HF control, while mWCUs had little difference with either interface. All subjects reported greater physical demand was needed for HF control than JS control; although, no users visibly showed or expressed fatigue or exhaustion when using HF control. In general, HF control performed as well as JS control, and mWCUs performed similarly to ABUs.more » « less
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